Spatial Audio Design - Project 02: Auditory Imaging
24/05/2026 - 17/06/2026 | Week 05 - Week 08
Koh Sher Wei | 0353816
Spatial Audio Design | Bachelor of Design in Creative Media
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MIB
Project 2: Auditory Imaging
Instructions
For this project, we need to create a spatial audio image based on
one of the given scenarios:
1. Wildlife + Background
2. Everyday Home Life + Background
3. Cities + Transport + Background
4. Industry and Electronic sounds + Background
5. Weather + Background
6. Market + Rural atmosphere + Background
After choosing one of the themes from the list of choices, we are
expected to draft the storyline for our audio imaging. Then, gather
necessary sounds to begin crafting our soundscape.
Students are not encouraged to include dialogues nor mouthing to
make sound effects. Sound effects can be found from the following
resources:
Process and Learning
I decided to choose (6. Market +Rural atmosphere + Background)
and wrote a short 3-part storyline.
Based on the 3-part storyline that I wrote, I created 3 different
folders (Intro, Mid and End) to arrange my downloaded sound
effects. I wanted to be able to distinctly separate my sounds so
that I can work on my audio imaging part-by-part.
Aside from the given websites, I also used another website to
search for suitable sound effects: Pixabay.com
Before we started on our project, we had to download a plugin in
order to hear the proper 5.1 surround sound with our headphones. We
were given the Dear Reality dearVR PRO plugin to download and apply
when using Reaper.
There were a few things we were told to make sure to adjust so that
the surround sound works properly:
- Click on the strike in mixer > change track channel to 6
> make sure to do this to all tracks
- dearVR PRO (Set output to 5.1 ITU & switch off effects) >
only for master mixer set as binaural
- Don't touch elevation
- Virtual acoustic set to "reflection only" (otherwise can't hear
the back)
Editing
Once we learned how to use Reaper with the plugin, we started
working on our audio imaging. This is my full workspace with all
tracks. Again, I separated my workflow into 3-parts. I started by
importing and adjusting the first/intro section first. This way I
can work my way to the end slowly and check on the individual tracks
properly without having too much clutter.
For most of my audio clips, I added the ReaEQ FX and dearVR PRO 2
FX so I can adjust the sound to fit my atmosphere. For some
tracks, I also had to add reaverb FX and Chorus.
I also made sure to add a hard limiter to my master track FX, so
that I can be certain that the volume for all of my audio clips
stay within a certain range.
There's no clip automation, so I used track automation to set
the position for the surround sound of each audio. I did the
same thing with the volume track automation. All of which were
enabled from the "TRIM" button next to the FX button.
Once I was done with the first section, I moved on to the
second section. I imported all my sound effects from the mid
folder. Once I was done adjusting each individual clip, I put
them all under a new track. I used this track as a "bus" track,
so that I am able to adjust the position of the surround sound
and the overall volume of the whole mid-section. I applied the
same thing to the end-section as well.
Final Audio Submission
Reflection
Initially, the idea of this project was actually quite fun. As
someone who enjoy playing around with sound and audio, I thought
this would be something enjoyable. However, as I started working
on producing the audio, I realised that it is actually quite
difficult. A lot of things need to be taken into consideration for
creating the right atmosphere. Even downloading sound effects was
quite a challenge as we have no control over the exact audio clips
we want. We have to make do with what we are able to find and
figure out a way to fit it into our auditory imaging. Then, when
it comes to working on each track, that is another challenge,
considering there are so many sound effects, and each one needs to
have a different effect to make it piece well together. It is made
even harder when we have to also include surround sound, something
that can be quite confusing to utilise after hours of hearing the
same repeating sound. Overall, I still think it's a good
experience. I do think I learned a lot from this project and will
continue to play around with sound but it also makes me respect
sound engineers or anyone who does any type of sound
production.
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