Spatial Audio Design - Project 01: Sound Fundamentals

24/04/2026 - 24/05/2026 | Week 01 - Week 05

Koh Sher Wei | 0353816

Spatial Audio Design | Bachelor of Design in Creative Media



List of Contents:
> MIB
        - Week 01 & 02 [Equaliser]
        - Week 03 [Sound Shaping]
        - Week 04 [Sound in Space]


MIB


Project 1: Exercises

Week 01 & 02 [Equaliser]
For this exercise, we are given a list of sound files. All sound files contain the same track, however only 1 file (track.mp3) is the original, while other tracks are different in terms of frequency. Our task is to learn how to edit these tracks to match the original frequency by using the Parameter Equaliser in Adobe Audition.

EQ-1:
Fig 1.1 EQ-1 (Parameter Equaliser)
EQ-2:
Fig 1.2 EQ-2 (Parameter Equaliser)
EQ-3:
Fig 1.3 EQ-3 (Parameter Equaliser)
EQ-4:
Fig 1.4 EQ-4 (Parameter Equaliser)


Week 03 [Sound Shaping]
Once we've familiarised ourselves with Parameter Equaliser, we were given additional sound files to try adjusting the track to sound like it is in different environments. 

These are the given settings:
1. Telephone
2. In the Closet
3. Walkie-Talkie
4. Bathroom
5. Stadium
6. Airport

For 1 (telephone) and 2(In the closet), we are able to adjust only using Parameter Equaliser. However, for the others, we were taught to also apply Full Reverb effect to shape the sound more accurately.

1. PHONE CALL
Fig 2.1.1 Telephone (EQ)

Fig 2.1.2 Telephone (Audio)

2. IN-THE-CLOSET
Fig 2.2.1 In-the-Closet (EQ)

Fig 2.2.2 In-the-Closet (Audio)

3. WALKIE-TALKIE
Fig 2.3.1 Walkie-Talkie (EQ)

Fig 2.3.2 Walkie-Talkie (Audio)

4. BATHROOM
Fig 2.4.1 Bathroom (EQ)

Fig 2.4.2 Bathroom (Reverb)

Fig 2.4.3 Bathroom (Audio)

5. STADIUM
Fig 2.5.1 Stadium (EQ)


Fig 2.5.2 Stadium (Reverb)


Fig 2.5.3 Stadium (Audio)

6. AIRPORT
Fig 2.6.1 Airport (EQ)

Fig 2.6.2 Airport (Reverb)

Fig 2.6.3 Airport (Audio)


Week 04 [Sound in Space]
This week, we learned about panning and volume.
Track automation: adjustments are done to the timeline/track; will not follow any clip movements.
Clip automation: adjustments are in the clip; it will move with the clip.

A few exercises were given to us to familiarise ourselves with adjusting the panning and volume using both track automation and click automation.
1. Jet plane flyby (slow)
2. Jet plane flyby (fast)
3. Sound of person walking from left to right
4. Sound of person walking into a cave. 

Fig 3.1 Click Automation/Track Automation screenshot

1. Jet plane flyby (slow)


2. Jet plane flyby (fast)

3. Sound of person walking from left to right

4. Sound of person walking into a cave. 

Once we've familiarised ourselves with using the adjustments, we were given 2 environment photos. Based on these 2 photos, we have to create a suitable sound to show our understanding of what we have learned so far. 

All audio clips are downloaded from the following sites:

ENVIRONMENT 1:
Fig 4.1 Environment 1


ENVIRONMENT 2:
Fig 4.2 Environment 2



Reflection

Experience
As it is my first time using Adobe Audition, I actually found that it is quite fun to play around with audio. It's nice that our classes are well structured so that we get to learn the basics slowly and step-by-step. It's really interesting to adjust the EQ, reverbs, panning and volume to see how it manipulates the audio clips into different environments/situations. Lastly, the environment audio exercise in week 4 was a fun exercise to let us be creative with what we learnt. 

Observation
I have always known about a few of these audio settings, like equaliser and reverb. However, I realised I never looked into the details and basic structure of why these settings are usually crucial in shaping the audio based on environment. It's the same for panning and volume, most of what i already know are just surface level knowledge hence this project is a great practice to help us tune into the basics of audio and understand the usage for the respective settings/adjustments. 

Findings
In terms of putting learning into practice, I find that it can get confusing once we have to place different audio clips together to make a proper environment. As audio can sound different once it merges or overlaps with other audio clips. So, the environment exercise was a little challenging as we have only been working with individual audios. When we actually have to search up audios and place them together to shape an environment, it becomes a more complicated task.



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